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I have a few minor complaints-stuff like how you apparently can't build diagonal stairs-but none are really based on my original fears surrounding the amount of content or not having a seamless open world. I also enjoy how they compound on each other, like when a Sim feels flirty, they have more social options at their disposal, while a sad Sim may not be in the mood for certain activities.
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The moods make your Sims feel more lively and have more of a personality. It's a lot of the same stuff, but the foundation is really great. So for the first few hours, I was managing a Sim who went to a club gathering after gathering, while my other Sims were on auto-pilot at home. For instance, I didn't realize you could switch around between active characters. At first, this game feels like it has the most stuff I have to get a handle on. I ended up getting all of the expansions and the Parenthood pack (they were on sale).
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So far, I gotta say this is definitely scratching that itch. The core action is very similar, but every couple of years (for the past like 15-20 years) I feel like playing The Sims. Hearing that it isn't that big of a deal to move around like that is good.Īlright, I am going to pick this up. Since I haven't played the game, my complaint was more conceptual regarding what it was like to have load times and breaks when going to different locations and Sims. The things I liked were going into town, going for a jog, etc. I never got into the rock collecting stuff and the other miscellaneous tasks. If nothing else, the reduced strain was probably for the best considering that the Sims franchise has never had especially great That's good to hear. It was strange for all of a half hour, and now we don't miss it at all.Īs others have noted, the Sims 3 engine was kind of terrible. Back to Sim B while Sim A stays at the park. If the player really wants to switch over to Sim B, it's a couple of mouse clicks away. Sim A is being controlled, and the player can assign a general task to Sim B to perform in the background while at home (build skills, work on needs, etc.) and change that as they see fit. If nothing else, the way that Sims 4 handles having Sims in multiple locations is streamlined by NOT having the open world. "Hey, there's a protest way over there!" or "I can just click on anything and drive to it." but beyond that, why bother? Nothing was gained of particular relevance outside of scouring the city of rocks and butterflies. Thinking back on it we realized that the open world was interesting in the first moments of Sims 3. My wife and I were both surprised by how little we missed the open world. (Even if I were to do something truly crazy like load up The Sims 3 again, I'll end up buying some expansions anyways, since I have never messed around with the Pets stuff.) So if the answer is "Yes, but you need to buy these five different expansions", I would be okay with that (as crazy as that may sound). Has the game improved enough to less the impact of not having an open world?įor me, I don't mind buying expansions, especially if I can get them on sale. So now that we are a few years into The Sims 4, what do people think of the game? At the time it sort of seemed like The Sims 4 still has its issues, but people moved onto the next game reluctantly, primarily because it's the new game and The Sims 3 is old. That said, there are times where I still want to play The Sims (and seeing Abby stream Thirteen Deadly Sims is a big factor in that as of late). I remember seeing some of the limitations during the preview cycle and the loss of the open world really bummed me out. I have enjoyed all of The Sims games over the years, but I never picked up The Sims 4.